IsWhere Image and Videos - Under Deveopment

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Geotagging Imagery and Video


IsWHERE is a log of my thoughts, reflections, and news/blog links on the emergence of image and video geospatial tagging. On May5th this year, I opened a second blog to deal with more detailed aspects of tools for FalconView and TalonView can be found at RouteScout. Trends I want to try and follow are the various disruptions resulting from spatial smart-phones, how many GPS devices are out there, smart-cameras, and other related news. And yes, I have a business interest in all of this. My company Red Hen has been pioneering this sort of geomedia for more than a decade.

So beyond a personal blog, I also provide a link to IsWHERE a shareware tool created by Red Hen Systems to readily place geoJPEG or geotagged imagery and soon GEM full motion media kept on your own computer(s) into Google Earth/Map from your File Manager media selection. Works great for geotagged images from Nikon, Ricoh, Sony, iPHONE, Android and all geo-smartphones that can create geotagged images. IsWhere - read about it

IsWhere Free Download (XP and VISTA)

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Wednesday, January 06, 2010

Android’s App Storage Limit Will Be L...

Android’s App Storage Limit Will Be Lifted With A Future Software Update


>> Interesting detail that implies that we Nexus onwers and others(?) will get a steady stream of technical adjustments and innovations that will likely govern our software designs for years to come? <<


Today during Google’s Nexus One event, Android lead Andy Rubin revealed something that’s sure to be a relief for Android users and developers alike: you’ll eventually be able to store a vast number of applications on your phone — even large ones — the same way you can on an iPhone. The change will come with a future software update, when Android begins storing applications as encrypted files on the SD card. Rubin didn’t say how long it will be until we see the update, but it’s clear that the team is working to resolve the problem.

Up until now, developers have been hampered by the fact that every Android phone to date has had a relatively small amount of storage available for applications (a couple hundred megabytes as opposed to the iPhone’s many gigabytes). Apps are stored in the phone’s ROM rather than the phone’s removable (and cheaper) SD storage, which grants developers enhanced protection against having their apps pirated. But it’s also proven to be a handicap.

Many of the iPhone’s most popular applications are graphics intensive, rich games. But these games often require high quality visual assets to go with them. The iPhone handles these fine — you can download massive apps over Wi-Fi or through iTunes sync. On the other hand, while the newest Android phones are certainly capable of rendering high quality graphics, their ability to handle large apps is limited by the phone’s available storage. Yes, developers can choose to download their app’s assets to the SD card after the initial install, but this isn’t a good experience for the end user.


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